1. Cennamo, K., Ertmer, P., & Ross, J. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Wednesday, September 29, 2010
Monitoring my GAME plan
Saturday, September 25, 2010
Carrying out my GAME plan
Sunday, September 19, 2010
Personal GAME Plan
The main NETS-T standards that I want to get more comfortable and confident in are:
GOALS:
- Teachers promote, support, and model creative and innovative thinking and inventiveness.
- Teachers design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
ACTION:
In order to achieve my goals I will conduct some research on different lesson plans that incorporate digital tools that the students can "play" with. I will also need to figure out what kind of digital tools and lessons fit in with our student curriculum.
MONITOR:
I will monitor my progress by reminding myself of the goals in which I have set for myself, as well as how engaged the students become while trying to succeed in trying to incorporate more technology and digital tools.
EVALUATE:
I will be able to evaluate my GAME plan when I attempt to incorporate my goals into the classroom. If my lessons go well and are a success, then I know I have mastered my goal. If the lesson doesn't not go well, I will know that I haven't mastered it and that I need to do a little more research and tweek the lesson in order for me to achieve success in my personal goal.