Wednesday, October 20, 2010

Using the GAME plan with Students

After going through the GAME plan process of setting Goals, taking Action, Monitoring progress toward achieving goals and Evaluating whether the goals were achieved and Extend your learning to new situations, (Cennamo, Ross, & Ertmer, 2009) I have learned a lot. I really felt that the GAME plan kept me on track of meeting my goals. I could always look back at the goals I set and alter them depending on what I felt needed to be done. I didn't want to let myself down by not achieving my goal, so continually looking back at my goals was motivation to successfully achieve them.

The GAME plan process would be very beneficial with students. If they can set there goals early and understand what it takes to meet their goals, they will be more likely to take action on how they are going to go about achieving their personal goals. Does anyone have any good ideas for lower elementary in creating their GAME plan for the NET standards?

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.

Monday, October 18, 2010

Revising my GAME Plan

At this point I don't feel as though my GAME plan needs to be revised. I feel very strongly about my progress and success of my GAME plan and integrating technology into my lessons. I really like how the book Technology Integration for Meaningful Classroom Use: A Standards-Based Approach has broken down the chapters into content area specifics and how to incorporate technology into each separate content area. Since I teach 2nd grade, it was very helpful to me to see how it is used in a variety of the content areas since I teach all of them. I really enjoyed learning different ways to incorporate technology into the social studies curriculum, because sometimes, I find it harder to get good solid lessons for social studies. This has given me some really good ideas.

My two NETS-T standards that I chose were:

  • Teachers promote, support, and model creative and innovative thinking and inventiveness.
  • Teachers design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

I really feel like with all the technology integration that I am incorporating into my lessons the standard of promoting, supporting, and modeling creativity and innovative thinking is really coming to a head. The students are getting so excited about the use of new technology. I don't feel as though I am quite ready to add new goals, but I will extend my previous goals by adding in another form of technology. I would like to try and incorporate digital cameras within in my classroom. I guess this could be considered a new goal or an addition onto my previous goals. I would need to find some good lesson plans that involved digital cameras. That can be on my next GAME plan.

All in all I am really please with myself on how I approached my GAME plan and how I have achieved my goals. I was definitely a self-directed learner. "You are self-directed anytime you learn a new skill or pursue more information about an intriguing topic, sparked by something you read or heard." (Cennamo, Ross, Ertmer (2009)

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning.

Wednesday, October 6, 2010

Evaluating my GAME plan progress

Well, I can finally say that I think my GAME plan is almost mastered. I have my students using the slate board daily. They are using it to solve math problems, edit sentences with grammar and correct end punctuation, drawing life cycles in the correct sequence, and creating their own t-charts of living and non-living things. It is amazing what technology does to the atmosphere of the classroom. When the students are using the slate board, they know that their are rules and that if they break any of the rules and aren't working as a group or a team, they lose their privilege to participate using the smart slate. Technology engages the students on content area that with paper and pencil was boring to them.

I have not quite mastered using the mimio bar and finding lessons that go a long with it. One reason is because I am still waiting for one to come available to keep in my classroom, and two I haven't had the time to learn how to use the smart slate as well as the mimio bar. Our school uses the program microsoft OneNote to communicate and share different lessons and activities, so slowly people are adding their own personal templates that they created or found to OneNote for us to use with the Mimio bar. I am hoping that soon I will get the chance to integrate the Mimio bar into my lessons and use it with my students for interactive activities. "As a self-directed lifelong learner, you'll be able to respond to the rapid and continuous technological changes that inevitably will occur during your professional career, keep your skills up-to-date, and better meet the needs of your students today and in the future."

In order to master my GAME plan I am going to have to adjust my goal of finding lessons for the Mimio bar and strictly stick with lessons that go along with the smart slate, since that is the tool I have available right now. Availability is key with technology in our school. Our school is so large that it takes awhile to be "my turn" with using the different technology tools.

Wednesday, September 29, 2010

Monitoring my GAME plan

Well, I have some pro's and con's about my GAME plan. There have been a few bumps in the road. While I have been so excited and pumped about learning different lessons that incorporate technology, the technology that I have checked out and wanted to learn more about has been a little difficult. The Smart "Slate" that I checked out from the media center wouldn't hook up to my laptop so I couldn't get it to be "interactive" for the students to use. Today, our technology coordinator came to help me and now it is up and running. I need to play around with it a little more before I let the students play with it. Then the mimio bar that I was planning on checking out, there is a waiting list for people who all of a sudden want to try it. (Can you tell I am a little bitter, because I just want to jump into this technology with both feet). On a positive note, I am learning different lessons that I can incorporate into the curriculum and let the students use. I am familiarizing myself with a whole new world of technology integration.

I need to modify part of my plan, which is involving our media specialist, while she is willing to work with me and help me find books that go with our curriculum, she doesn't really seem to have the time right now. I think I am going to have to set up a meeting with her to just jot a few book titles down and see if I can go from there. Otherwise, I am going to have to go and make myself comfortable in the library and find these books myself.

So far I have learned that if achieving my GAME plan involves help of another staff member, things may take a little bit longer. I am beginning to realize that I have to teach myself about the latest and greatest. They have always said that to be technology savvy you must play and create trial and error. "You can pursue informal learning opportunities by reading books, completing tutorials, asking others, or searching the web to find answers to your personal questions." (Cennamo, Ross, & Ertmer (2009) So that is my next step.

1. Cennamo, K., Ertmer, P., & Ross, J. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.



Saturday, September 25, 2010

Carrying out my GAME plan

In order to carry out my GAME plan I need to have access to more technology and become more familiar with lessons involving technology. In order to design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity I will need to work closely with our technology coordinator. She will be my best resource at knowing what all technology tools we have in our school. The other contact that I would use to help me would be our Media specialist. She knows of great books that go with different standards and incorporates our GPS (Georgia Performance Standards). She would also be able to teach me how to use the different technology tools.

So far, I have been able to check out from our Technology Coordinator a "Slate Board" which is an interactive board that the students can use to project their information onto the big board. I like to think of it as a mini smart board. It has been a great tool not only to get them engaged and motivated, but it keeps them quiet because they all want a turn. My next step is having a Mimio bar put up in my room so that I can do interactive games and lessons with my students. Our school is ordering a few more, so I am waiting on that. Hopefully the more and more I get comfortable at using the different technology that is out, the better I will become at creating lessons to go along with it.

Sunday, September 19, 2010

Personal GAME Plan

After reviewing the National Educational Technology Standards, there are still quite a few standards that I need to become stronger in and grow as an educator. I try and incorporate as much technology as I feel my students can handle considering they are only in 2nd grade. I probably don't do as much as I should considering today's day and age and how it has become so technology based. I love using technology just as much as the students do, and the students seem to be more engaged when involved in different technology activities.

The main NETS-T standards that I want to get more comfortable and confident in are:
GOALS:
  • Teachers promote, support, and model creative and innovative thinking and inventiveness.
  • Teachers design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

ACTION:

In order to achieve my goals I will conduct some research on different lesson plans that incorporate digital tools that the students can "play" with. I will also need to figure out what kind of digital tools and lessons fit in with our student curriculum.

MONITOR:

I will monitor my progress by reminding myself of the goals in which I have set for myself, as well as how engaged the students become while trying to succeed in trying to incorporate more technology and digital tools.

EVALUATE:

I will be able to evaluate my GAME plan when I attempt to incorporate my goals into the classroom. If my lessons go well and are a success, then I know I have mastered my goal. If the lesson doesn't not go well, I will know that I haven't mastered it and that I need to do a little more research and tweek the lesson in order for me to achieve success in my personal goal.

Sunday, June 27, 2010

Reflection 6712

After taking this class I feel more comfortable using the internet with my students. I have learned multiple ways to teach my students how to tell if a website is reliable and valid. I have also realized how important it is to teach the students the ethic and rules of interent use in the classroom.

This class has given me the confidence to go outside my box and incorporate the new technology skills in my classroom. Letting the students explore the internet and answer their own inquiry questions about certain topics gives the students more interent in learning.

One professional development goal I now have after this class is to learn how to create a website. I would love to have my own classroom website and have my students help me in creating it. It would be a great way of keeping the parents up to date and involved. It would also give them other links to useful resources and information.