Sunday, October 31, 2010
GAME Plane Reflection Week 8
Wednesday, October 20, 2010
Using the GAME plan with Students
Monday, October 18, 2010
Revising my GAME Plan
- Teachers promote, support, and model creative and innovative thinking and inventiveness.
- Teachers design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
Wednesday, October 6, 2010
Evaluating my GAME plan progress
Wednesday, September 29, 2010
Monitoring my GAME plan
1. Cennamo, K., Ertmer, P., & Ross, J. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
Saturday, September 25, 2010
Carrying out my GAME plan
Sunday, September 19, 2010
Personal GAME Plan
The main NETS-T standards that I want to get more comfortable and confident in are:
GOALS:
- Teachers promote, support, and model creative and innovative thinking and inventiveness.
- Teachers design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
ACTION:
In order to achieve my goals I will conduct some research on different lesson plans that incorporate digital tools that the students can "play" with. I will also need to figure out what kind of digital tools and lessons fit in with our student curriculum.
MONITOR:
I will monitor my progress by reminding myself of the goals in which I have set for myself, as well as how engaged the students become while trying to succeed in trying to incorporate more technology and digital tools.
EVALUATE:
I will be able to evaluate my GAME plan when I attempt to incorporate my goals into the classroom. If my lessons go well and are a success, then I know I have mastered my goal. If the lesson doesn't not go well, I will know that I haven't mastered it and that I need to do a little more research and tweek the lesson in order for me to achieve success in my personal goal.